![]() ![]() ![]() ![]() The RHD works the same as the holeshot device except it could be activated by the touch of a button rather than twisting a key. This soon became known as the ride height device. I’m RHD, I’m Dynamiteīefore long the other manufacturers would follow suit, and then Ducati innovated again by developing the device to be used during a lap. This would give the rider a better start as the bike was less likely to wheelie – where the front when lifts off the grown – meaning the rider could open up the throttle more without consequence. By twisting a “key” on the dashboard on the starting grid the rear suspension would compress and lock lowering the rear of the bike. Ducati holeshort device switch, MotoGP 2019, Qatar – Gold and Goose, Motorsport Imagesīeing the innovating team that it is, Ducati devised a system whereby the rider could mechanically lower the rear of the bike to get a better start. ![]() What is a ride height device?Ī ride height device is used by MotoGP riders to compress the rear suspension of the motorcycle and therefore lowering the centre of gravity and providing better acceleration as the chance of wheelies is reduced.įirst developed by Ducati and introduced for its factory bikes back in 2019, the ride height device was originally known as a holeshot device. This replicates the technological advancements made in the real world as all teams in the top MotoGP category use this device to great effect. The other main new addition this year, and the one I’m going to be talking about today, is the ride height device – or ‘RHD’ for short. There’s the documentary-style ‘NINE Season 2009’ where players can relive one of the best MotoGP seasons to date that also happened to be Valentino Rossi’s last championship win. MotoGP 22 also adds a couple of new additions to the series. So it comes as no surprise to see that MotoGP 22 takes another step forward for the series improving on the physics and visuals. The games have been improving year on year in most aspects and the studio even ditched its own in-house game engine in favour of the Unreal Engine for the 2018 release. I say reacquired because it had released a game prior to 2013, MotoGP ’08, but this was a one-off. ![]()
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